One Last Workshop Before the Grocery Closes

SF Grocery

The Sonic Frontiers Workshop Series at The Grocery concludes this week. I will present an introduction to interactive electronic music including a live performance or two. Then workshop attendees will create a one-night-only audio installation in The Grocery gallery using the Cycling ’74 Max modular programming environment. The Grocery will be closing its doors at the end of the month, so this is one of the last chances to come experience an important hub for cultural life in the Tuscaloosa area.

Sonic Frontiers Workshop #6
Wednesday June 10 7pm
900 Main Avenue
Northport AL
Bring an instrument/noisemaker, or just come to listen. No previous experience is necessary. The Grocery gets hot in the summer, so dress appropriately.

Presenting the New College Ad Hoc Laptop Orchestra

…or just another Tuesday in my Creativity and Computers class.

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New212 Pd Patches

We’ve been working with Pd for almost two weeks now, and this recording was made as the students were demonstrating their work.

Designing Sound: Science-Fiction – Max Patches

This is the seventh and last set of example Pd patches ported to Max from Andy Farnell’s Designing Sound book. It includes robot sounds, a transporter sound and an alert.

Download Sound Design Practical Series – Science-Fiction

If you haven’t already, be sure to download the Sound Design Practical Series helper files

Designing Sound: Mayhem – Max Patches

This is the sixth set of example Pd patches ported to Max from Andy Farnell’s Designing Sound book. It includes guns, explosions and a rocket launcher simulation.

Download Sound Design Practical Series – Mayhem

If you haven’t already, be sure to download the Sound Design Practical Series helper files

Designing Sound: Lifeforms – Max Patches

This is the fifth set of example Pd patches ported to Max from Andy Farnell’s Designing Sound book. It includes some wonderful insect sounds along with sophisticated footsteps, bird and mammal calls.

Download Sound Design Practical Series – Lifeforms

If you haven’t already, be sure to download the Sound Design Practical Series helper files

Designing Sound: Machines – Max Patches

This is the fourth set of example Pd patches ported to Max from Andy Farnell’s Designing Sound book. It includes some of my favorite patches for creating clicks, electric fan and engine sounds.

Download Sound Design Practical Series – Machines

If you haven’t already, be sure to download the Sound Design Practical Series helper files

Designing Sound: Nature – Max Patches

This is the third set of example Pd patches ported to Max from Andy Farnell’s Designing Sound book. It includes some excellent fire, water and electricity sounds, among others.

Download Sound Design Practical Series – Nature

If you haven’t already, be sure to download the Sound Design Practical Series helper files

Designing Sound: Idiophonics – Max Patches

This is the second set of example Pd patches ported to Max from Andy Farnell’s Designing Sound book. It includes a nice bouncing sound algorithm and some good bell tones.

Download Sound Design Practical Series – Idiophonics

If you haven’t already, be sure to download the Sound Design Practical Series helper files

Designing Sound: Artificial Sounds – Max patches

I enjoyed reading Andy Farnell’s excellent Designing Sound book a few years ago. While working through the Practical Series examples he provides, I decided they would be more useful for me as Max patches. When it comes to coding and algorithms, I also know that I learn better by going slowly and working step-by-step, so I decided to port the patches from Pd to Max.

A few disclaimers and caveats:

  • Many of these patches rely on abstractions that Farnell or I created. Download the Sound Design Practical Series helper files
  • Some of these patches require gen~, particularly to realize the rzero and rpole filters.
  • Filter topologies differ between the programs. My goal was to get something working in Max, not necessarily to exactly match Parnell’s Pd patch. Therefore, some patches could benefit from a close comparison with the Pd version and from tuning by ear.
  • Not everything initializes properly. Consult the text for reasonable starting values, or experiment to find your own.

Download the Sound Design Practical Series – Artificial Sounds